It's simple really: Gamers like to level up.
It's something a true gamer will push towards no matter what. It's always one more level, just a little more EXP, one more quest and we're done... But we're never done until we win it all.
So why limit that to just games? If we take that sort of determination and apply it to real life, maybe it'll make monotonous and otherwise boring tasks of work more interesting and fun to partake in.
Perhaps it's silly, perhaps it's stupid, but I'm willing to give it a try just to see what it's like. That's why I'm taking it upon myself to create a level system based on how much I exercise. The more I do, the more EXP I gain for my character, the more I'll level. Plus I'll be exercising. Win-win, right?
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